Wednesday, October 1, 2008

Game Programming

The word "game" makes people think of something that is fun and easy, something you don't really have to put any effort into, something you can just do to relax. When coupled with the word "programming," however, things become a whole different story.

I said in my welcome post that I've been scripting and programming since 2003, which is something of a lie, since during the last year and a half I haven't done much of either in my free time, since all my programming effort has been focused on school.

This semester, though, I am taking a Software Engineering class that provides a perfect excuse to break out an old project and make myself finish it. This will be my third attempt to break into the world of 3D graphics programming, complete with all the vector algebra and matrix transformations that 3D visualization is based on.

For this try, I've decided to go back to OpenGL, after having a pretty pleasant experience with DirectX, but running into a few too many derisive comments from hip UNIX users. (In case you were wondering, yes, Microsoft is the devil.) Both libraries seem fairly intuitive, so it's really not an issue.

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